” In 2004 I began sketching hooded figures in books, on scraps of paper, in the margins of newspapers. I didn’t know what to do with them but they were always there, pushing at the back of my spine. Images of unknowns in hoods were filtering into the media by then on a staggering scale but I did not want to simply regurgitate the news so I kept my drawings in the margins waiting for the right idea.
In 2007, My father died and I inherited his belongings, among them, boxes and boxes of photographs of estranged family members. Looking through the endless albums it occurred to me that I could not call up my dad and ask him questions anymore. These relatives would always remain estranged. I decided to use them as reference. I would discover them in art. But as I began the first painting it hit me with a flash that I had to hood the figures. The voice was so strong that I did not question it. I chose to invoke a sense of nostalgia and dreaminess with my palette and at the same time “Contrast” was a key word for me in this work. Black and white are the extremities and grey is were most of us exist. Neutral. Between extremities; between absurdities.
As the work progressed certain questions came to mind. Are they prisoners? Are they posed by interrogators? If so, there is no evidence to support it. They seem to be unaware that they are hooded at all. They are going about their daily routines unable to comprehend the disconnect between themselves and the viewer. They seem so comfortable, so unhindered by the hoods. So calm. So willing to pose. We only find discomfort and alarm from the two figures who are not hooded. They look on with bemusement and disdain. Which one am I? Am I hooded; beguiled by willful ignorance? Or unveiled; confused by what I see, what I know? Those are two of my questions. I hope that they will inspire you to ask some questions of your own. ” – Nicolas Columbo
Lisa WidÃ©nâ€™s idea to create the Cloud chair was born sitting on an airplane looking down at the clouds below. The thought of being able to lounge around on soft and fluffy clouds inspired her to create this soft, comfy and playful upholstered easy chair with a black metal support frame. The Cloud chair is easily adjustable, meaning that the seat can become the back support and vice versa. This enables everyone, regardless of height or size, to find their own favorite position.
El mas Santo was a project by a young art student from Poland. The idea is to juxtapose the world of Mexican wrestlers with the grey and sad reality of Polish streets. If you happen to spot these little Luchadores figures be sure to take a photo and send it to the El mas Santo project and pass it on.
Good things happening over at Aerick Eisenstein’s online portfolio. Donâ€™t know much about him but his work is amazing.
Found these lovely vintage frames and photographs from Treatzone, a place being run by Matthew and Sandy Lynn Davis for curators and collectors of good stuff of all sorts. Have a look.
Nice illustration work from Jessie Douglas from Plymouth, UK. Have a look.
Daniel Dociu was raised in Cluj, the capital of Transylvania in Romania. After studying art and architecture, he got his Masters in Industrial Design from the Academy of Fine Arts in Cluj. He moved to the USA in 1990 after spending two years in Athens, Greece, and he has lived in the Seattle area since 1991. After working as a toy designer for two years, Dociu wisely jumped ship to interactive entertainment. â€œIâ€™ve been working as an Art Director in the games industry ever since,â€ says Dociu, â€œfor companies like Squaresoft, Electronic Arts (twice!), and Zipper Interactive. I have done consulting for Microsoft and freelance work for Wizards of the Coast, Digital Anvil as well as a fair share of small developers who have come and gone.â€ For the past five years, Daniel Dociu has been with ArenaNet, a fully owned subsidiary of NCSoft, in an art director and lead concept artist role. More recently he’s stepped into the Chief Art Director role for NCsoft, overseeing visual development for all of NCsoft’s North American projects, with particular focus on ArenaNet’s Guild Wars 2.